Out of the three systems I played on, I think the Genesis/Mega Drive is the winner, but not by much. But it also likes to be a total bastard on occasion. It's slick, it's got variety and charm, and the gameplay is very solid. I really want to like this game, because. and he's telling me to give up? Well, if he insists. Wait, aren't I still working for him? He sent me in there to get the lamp, and I was on my way out with it for him. And that's when the insta-kill boulder rolled up the hill to instantly kill me. There didn't seem to be anything over there to land on, and there were pickups behind me, so I stopped for a second to figure out if there was another way around. I did a good run this time, and made it all the way up to a blind jump. The other levels weren't without a bit of challenge, but this is like a difficulty brick wall out of nowhere. Well, at least I know I must have been doing quite well up to this point to have so many extra lives.īut this level really is ridiculous, it feels like it belongs in a different game. The game finds it funny occasionally to have a row of floating apples leading directly into an enemy. Games need to keep things like this consistent or else the player doesn't know what options are available to them.
Get the extra live in aladdin sega genesis full#
It took me a while to figure it out, because although the level is full of these trees, I wasn't able to jump on any of them until now.
Get the extra live in aladdin sega genesis how to#
It's not immediately obvious in any of them how to jump up here though. On the other versions it's obvious I'm supposed to jump up to grab this rope, because you can actually see the thing running across the screen. The DOS version has all the colours of the Sega version, and the improved music of the Amiga version, though it's also stuck with a shorter screen. Plus the controls are more awkward, and I have to switch between equipping sword or apples with the space bar instead of them getting a button each. These four gems are actually meant to be hidden. Oh, also it seems that Aladdin can't walk behind the scenery on this version, so they've taken away the walls hiding the secret passages. The Amiga version of the game is actually pretty much identical to the Sega version, except for less colours in the background, and better quality music. It's okay, I'm the chosen one, I'm destined to come across it sooner or later.
So I guess I just keep walking around the desert until I find it then. Jafar (in disguise) has hired Aladdin to find half of a magical gold scarab in the desert.